/**
 * This is a generated source file.
 * Original image: weather_night_clear.gif
 * Compression ratio: 3.86
 */

#include "image.h"

#ifndef IMG_WEATHER_NIGHT_CLEAR_H
#define IMG_WEATHER_NIGHT_CLEAR_H

const uint8_t _IMG_WEATHER_NIGHT_CLEAR_DATA[] = {
    0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x20,0x40,0x80,0xC4,0x80,0x31,0x40,
    0xC8,0x2F,0x40,0xCA,0x2E,0x40,0xC4,0x80,0x42,0xC2,0x2D,0x80,0xC3,0x80,0x04,0xC2,0x40,0x2B,0x40,0xC3,
    0x40,0x05,0x80,0xC1,0x40,0x2A,0x40,0xC3,0x40,0x06,0x40,0xC1,0x80,0x2A,0xC3,0x40,0x08,0xC2,0x40,0x28,
    0x40,0xC2,0x40,0x09,0x40,0xC2,0x40,0x27,0xC3,0x0B,0x80,0xC2,0x40,0x25,0x40,0xC2,0x40,0x0C,0xC3,0x40,
    0x24,0x40,0xC2,0x0D,0x40,0xC3,0x80,0x40,0x22,0x80,0xC2,0x0E,0x40,0x80,0xC5,0x80,0x41,0x1D,0xC2,0x80,
    0x10,0x40,0xC7,0x1D,0xC2,0x80,0x12,0x40,0xC5,0x1D,0xC2,0x80,0x14,0x41,0xC2,0x1D,0x80,0xC1,0x80,0x15,
    0x40,0xC1,0x80,0x1D,0x80,0xC2,0x15,0x80,0xC1,0x80,0x1D,0x40,0xC2,0x40,0x14,0xC2,0x40,0x1D,0x40,0xC2,
    0x40,0x13,0x40,0xC2,0x1F,0xC3,0x13,0x80,0xC1,0x80,0x1F,0x40,0xC2,0x80,0x11,0x80,0xC2,0x40,0x20,0x80,
    0xC2,0x40,0x0F,0x40,0xC2,0x80,0x21,0x40,0xC3,0x40,0x0D,0x40,0xC3,0x40,0x22,0x40,0xC3,0x80,0x0B,0x80,
    0xC3,0x40,0x24,0x80,0xC4,0x41,0x05,0x40,0x80,0xC4,0x40,0x26,0x40,0xC6,0x80,0x41,0x80,0xC6,0x40,0x28,
    0x40,0x80,0xCD,0x80,0x40,0x2B,0x40,0x80,0xC9,0x80,0x40,0x2F,0x41,0x81,0xC1,0x81,0x40,0x3F,0x3F,0x3F,
    0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x19,
};

const Image IMG_WEATHER_NIGHT_CLEAR = Image(60, 60, 6, _IMG_WEATHER_NIGHT_CLEAR_DATA);

#endif // IMG_WEATHER_NIGHT_CLEAR_H
